Platforms: Mac, Windows

Technologies: Unity, C#

Description: Otherworld is a Metroidvania style game centered around a robot who finds themselves rebooting on a battleground, injured and incapable of complete movement. Journey through a treacherous world collecting different body attachments, solving various puzzles, and exploring to find secrets that might aid you as you figure out what happened before you met your supposed end.
My role in this game was primarily working on movement, enemies, input, and code architecture, among (amogus) other things.